theMolisticView

A new journey in education

Archive for the ‘Challenges’ Category

So The Blog’s not closed anymore…

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Oh hai 🙂

Well to be honest I kept forgetting to go in the back end and delete all these exciting educational posts here on the MolisticView. Turns out that wasn’t a bad thing either.

Now many things have happened in my life and my work since my last rant about someone wanting my education stuff (and someone has just outright stolen it anyway, more on that later). Most recently my school, St Clair High had a little problem with a fire and sort of lost most of its learning spaces (again, more on that later). On the weekend however we had one of our famous St Clair High School Teacher Conferences which related to every teachers upcoming doom and school plans for years a head. Well turns out for me to be the great amazing educator I am I’ll need one of these fandangle blogging thingies along with the twitter and stuff to be paid right in the future.

So welcome back to the MolisticView.

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September 18th, 2014 at 12:44 pm

My Rant…

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Today I received an email asking me to basically hand over everything I know and have done in teaching my students how to produce mobile phone applications. This blatant forced robbery of intellectual property drives me crazy. What makes matters worse in my opinion is that I have already provided these people with a clear outline as to what is required and the substantial costs involved in delivering such exciting learning outcomes for students which go far above those required by any current syllabus in NSW.

Obviously I understand that as an employee all works I create for my job belong to my employer however, in this case I say no! Why? The cost incurred by me to deliver this content for my students, which I am happy to absorb for them to have a better education. There is no way known to me that my employer would pay the money required to teach just 20 stage 5 students how to develop mobile phone apps on just one platform yet alone all three. On top this there is the fact that to do any mobile phone development you have obfuscate the school internet connection.

I won’t list the reasons why you wouldn’t use Google’s Android as I am sure even @Benpaddlejones would admit how hard that is to implement as a school teacher in our system, so i’ll just demonstrate the cost per school for iOS iPhone development.

  1. 13″ Macbook Pro $1,349.
  2. Current iPhone $799
  3. Developer account $99 USD (to unlock the phone so as to test applications on the device)
  4. Developer tools free

note: before anyone says you can just use the free tools and the phone emulator, yes you can however the emulators have restrictions and are not as authentic or as valuable to students when they actually run their own app on a phone or device.

So if you want my stuff for mobile phone development for stage 5, remburse me a little and I’ll help out, until then use Google search and see if you can afford to offer this across the states high schools.

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June 14th, 2012 at 5:15 pm

The click and drag problem

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Something which has been bothering me a lot in recent weeks is what I term the click and drag syndrome.

I currently have two senior multimedia classes, one of which is near the end. Both however have lead to make the following assumption, they cannot produce their own content because they cannot think for themselves. Broad assumption I know, my thoughts on how i reached this conclusion are way to long for a blog post.

I include as much subject material as possibly can be used in the restrictive three terms provided to us in the preliminary year. I do however concentrate on HTML, CSS for building websites, in recent years Flash and this year I have moved in to game making with Microsoft XNA Game Studio.

Now the four technologies listed above are all code intensive and require their user to have knowledge of the basic building blocks. Once you have this basic knowledge you can go forth and produce amazing things, your imagination and own personal knowledge are the only draw backs.

More so this year then last year the students struggle with the basic concepts of the underlying languages. Even when all they have to do is copy out what is provided to them they struggle. The easiest way to make a web page in my classroom is to use Adobe Fireworks. I provide my students with the print outs from the fireworks for der wiki I set up last year which demonstrates how to make a web page or site in this brilliant graphical editor. Only six students in my class could achieve this, the same ones who can write code as turns out.

Late last term we turned early and started on the game making, this was the thing more than any other section of the subject they all wanted to learn. To best start them off I thought some normal Windows programming would be best. Making simple Windows forms a web browser and a weather application, simple small introductory steps to a bigger picture. This is where I got the drag and drop phrase from. When you produce applications using Visual Studio you are presented with a canvas of a Windows application window. You drag and drop the visual elements (UI, user interface) on to the canvas, drag them to where they look best for your users, then you code the behind files as they are known to make the application come to life. The drag and droppers could not do it, simply to hard. They had to think about it, they had to write code from their own knowledge.  As soon as the drag and droppers hit an obstacle they stop as if they have run head on into a wall.

To keep pace I moved them on to XNA and game making, the discussions were excellent, idea generation etc. were all top notch. Again they were guided through the fundamentals shown examples and provided with reusable code (pieces for movement, detecting screen size and algorithms for collision detection). As soon as they had to work it out and produce their own they hit the wall. XNA and most game making software does not have a drag n drop interface. All the work is completed through code, hand writing code which you have to make.

Within a week we were back at the wall, attendance raised its head, work was not handed in and on the syndrome goes. I asked them to provide alternatives, everyone who brought something in brought in a cheesy drag and drop interface where the software did all the work, all the user had to do is drag and drop. I’m sorry but Scratch may be a handy tool to learn with, much like stickman is for animation but you cannot make a HSC assessable product with it.

They are all now 17. Do I have to hold their hand through the HSC?

How did it get this way? I have never taught copy and paste answers, do others? Do other teachers teach only the drag and drop?

I’m bumfuddled to say the least…

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August 6th, 2011 at 7:54 pm

Mobile Phone Application Challenge

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PBL in Metalwork has not been my only foray into Project Based Learning. Now I do not profess that what I have been using is strictly PBL or the Apple version CBL.

So what came after the Metalwork attempt, the mobile phone app challenge. In the last weeks of term 1 this year I introduced this concept to my year 9 IST class. We spent 75 minutes discussing what was expected.

The next lesson they all lined up outside before coming into the room and selecting their chosen mobile platform. There were three platforms for them to choose from: Apple’s iOS, Android and Windows Phone 7.

The 24 students that we started the term with (several students have since left the school), separated perfectly into the three groups. They were all provided with their platforms device so they could start their research. The questions of inquiring minds came thick and fast and we ran out of time in the lesson.

Basically I asked the students to develop a concept of a mobile application from which they would then produce and deploy to a device within a ten week period (turned out to be 11 weeks). The application had to follow the given platforms requirements and be suitable for submission to the platforms appstore. There would be two presentations, one at week five and the final “Keynote” where they would launch their application to the world. This final presentation was to be delivered in-front of the Principal. Each group was also to provide detail information of their progress with lesson by lesson updates on a group posterous account. These updates were intended to be reinforcements of the students individual KWL (What I KNOW, What I WANT to KNOW, What I LEARNED), forms from each lesson. In the final week each student had to present their own one page reflection and working timeline in a spreadsheet.
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August 1st, 2011 at 2:18 pm

PBL in Metalwork… continued

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Well today was the first real lesson this term of year 10 Metalwork, the class I started my PBL journey with last term. So time for a progress report.

I have set every group up with a folder containing all examples, project outline and other useful resources. Every student has their own folder with the project outline and KWL sheets for every lesson. They are expected to complete these every lesson and hand the folders back in so as to achieve weekly XP on top of the finished project XP.

To date each of the groups of around 8 students have had 2 to 3 in the group who have lead and collected all the information they need to make their final project. Unfortunately the other 5 or so students per group have not been so diligent in their work. This in a normal class would be a problem, though for this group of young men it is actually an improvement. I can have them engaged for close to 30 minutes which is 30 minutes longer then it has been previously. Along with this extra engagement, there has been an extreme reduction in whole class disturbances which previously were a real issue.

There are 2 boy’s who are loner’s, nerds if you will. They have no want to be in Metalwork, it was what was left available to them on subject selection night. I have to connect with these boy’s who sit quietly and work through improving their Minecraft worlds having finished the minimum work required. So today I quickly asked around those in the know on Minecraft to see if they could build a Blacksmith’s workshop inside their Minecraft worlds. It turns out they can, so in 2 weeks time that is what I will charge them with for their project.

Now no videos have been developed or produced, though 2 groups actually started looking at which camera to use for their project. So many would say it hasn’t worked, I would say progress is slow, many small milestones have been met and there are many more to come.  This class of disturbed boy’s from the western suburbs needs more time, time they don’t have. They have not been taught to learn, they have been taught to follow this, produce that and this your mark A, B, C, D, E. They just need more time.

I should reaffirm that I only have this class for one period out of their allocated four per two week cycle. I have zero control or influence over what happens in the weeks between. This also makes this particular lesson tougher.

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May 17th, 2011 at 4:44 am