theMolisticView

A new journey in education

Archive for the ‘re-engagement’ Category

So The Blog’s not closed anymore…

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Oh hai 🙂

Well to be honest I kept forgetting to go in the back end and delete all these exciting educational posts here on the MolisticView. Turns out that wasn’t a bad thing either.

Now many things have happened in my life and my work since my last rant about someone wanting my education stuff (and someone has just outright stolen it anyway, more on that later). Most recently my school, St Clair High had a little problem with a fire and sort of lost most of its learning spaces (again, more on that later). On the weekend however we had one of our famous St Clair High School Teacher Conferences which related to every teachers upcoming doom and school plans for years a head. Well turns out for me to be the great amazing educator I am I’ll need one of these fandangle blogging thingies along with the twitter and stuff to be paid right in the future.

So welcome back to the MolisticView.

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September 18th, 2014 at 12:44 pm

How I used XNA Game Studio in the classroom Part 2

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This post is a little late; I was meaning to write it back in the last week of the holidays and this first term has been rather busy with a new head teacher, the rain, new junior classes and new computers to set up in my classroom.

Just to set the scene, I have two stage 5 classes, one is IST (which I had not taught before) and the other is Multimedia.  In my previous post I showed how I have been using XNA Game Studio in IST for Windows Phone 7 game development (see post here).

In multimedia I wanted something more substantial, something that like web design could be used as a means of income or personal benefit. I had been buying books, Evernoting (if that’s the term lol) every blog and article I could find on XNA to help me develop a course which would be easy enough for my students to follow and build on. In term 3 last year I used a section from an online source (which has since disappeared) with my year 11 Multimedia class so they had a base side scrolling game on which to develop from. This however turned out to be a total fail, the students simply did not understand the concepts of game making in a code based environment.

Just to be clear if you were wondering, XNA Game Studio is not a game engine like the Unreal engine or Unity 3D, it is a framework from Microsoft which uses C# as its managed language, Visual Studio as its coding environment and is simply a framework or set of API’s which are used to develop games for the Xbox, Windows and Windows Phone 7 platforms.

I was struggling for a way to in which teach to XNA with meaning and purpose. At close to the same time that Coding4Fun dropped the tower defence game for Windows Phone 7, Microsoft’s Faculty Resource Centre also dropped some XNA goodness. Now the Microsoft Faculty Resource Centre already had some XNA resources though these were aimed at university level. The new XNA resource was aimed directly at high schools. Game Development with XNA: Semester 1 – Appendix by Pat Yongpradit was what I was trying to come up with. Pat’s resource is developed using an existing Microsoft book written by Rob Miles Learn Programming with XNA (which you can download here or here for free). Pat’s course develops further the concepts found in the book and can be used with both XNA 3.0-3.1 and the newer 4.0.

At this stage sadly I have nothing in which I can show to you of what the students have learned. We started the course in term 4 last year and are only just at part 2 which involves concepts like multiplayer games, sound effects, timing, game design, reading text input from the player, object-orientated programming and two dimensional arrays.

Given how the IT situation is in our schools with software and the filter there have been a few hiccups along the way which have needed work rounds. With my school still being Windows XP at the start, we were using Visual Studio 2008 and XNA 3.0-3.1. There are extension sections built into the course to keep the gifted students challenged as well, I have 3-4 students (the class has only 15 students) really trying their hardest to complete these. The course also focuses on using the Xbox gamepad when developing games and somewhat at the expense of the keyboard and mouse. These however can be purchased off eBay fairly cheaply.

As yet Pat has not released the promised Semester 2 course. If the second course does not drop in time I will have the students take what they know and develop a game over two terms for the Xbox.

If you have any ideas on teaching for XNA Game Studio I would love to hear from you and if you would like to start using it with your classes and want some pointers drop us a line

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March 11th, 2012 at 1:22 pm

Mobile Phone Application Challenge

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PBL in Metalwork has not been my only foray into Project Based Learning. Now I do not profess that what I have been using is strictly PBL or the Apple version CBL.

So what came after the Metalwork attempt, the mobile phone app challenge. In the last weeks of term 1 this year I introduced this concept to my year 9 IST class. We spent 75 minutes discussing what was expected.

The next lesson they all lined up outside before coming into the room and selecting their chosen mobile platform. There were three platforms for them to choose from: Apple’s iOS, Android and Windows Phone 7.

The 24 students that we started the term with (several students have since left the school), separated perfectly into the three groups. They were all provided with their platforms device so they could start their research. The questions of inquiring minds came thick and fast and we ran out of time in the lesson.

Basically I asked the students to develop a concept of a mobile application from which they would then produce and deploy to a device within a ten week period (turned out to be 11 weeks). The application had to follow the given platforms requirements and be suitable for submission to the platforms appstore. There would be two presentations, one at week five and the final “Keynote” where they would launch their application to the world. This final presentation was to be delivered in-front of the Principal. Each group was also to provide detail information of their progress with lesson by lesson updates on a group posterous account. These updates were intended to be reinforcements of the students individual KWL (What I KNOW, What I WANT to KNOW, What I LEARNED), forms from each lesson. In the final week each student had to present their own one page reflection and working timeline in a spreadsheet.
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August 1st, 2011 at 2:18 pm

PBL in Metalwork… continued

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Well today was the first real lesson this term of year 10 Metalwork, the class I started my PBL journey with last term. So time for a progress report.

I have set every group up with a folder containing all examples, project outline and other useful resources. Every student has their own folder with the project outline and KWL sheets for every lesson. They are expected to complete these every lesson and hand the folders back in so as to achieve weekly XP on top of the finished project XP.

To date each of the groups of around 8 students have had 2 to 3 in the group who have lead and collected all the information they need to make their final project. Unfortunately the other 5 or so students per group have not been so diligent in their work. This in a normal class would be a problem, though for this group of young men it is actually an improvement. I can have them engaged for close to 30 minutes which is 30 minutes longer then it has been previously. Along with this extra engagement, there has been an extreme reduction in whole class disturbances which previously were a real issue.

There are 2 boy’s who are loner’s, nerds if you will. They have no want to be in Metalwork, it was what was left available to them on subject selection night. I have to connect with these boy’s who sit quietly and work through improving their Minecraft worlds having finished the minimum work required. So today I quickly asked around those in the know on Minecraft to see if they could build a Blacksmith’s workshop inside their Minecraft worlds. It turns out they can, so in 2 weeks time that is what I will charge them with for their project.

Now no videos have been developed or produced, though 2 groups actually started looking at which camera to use for their project. So many would say it hasn’t worked, I would say progress is slow, many small milestones have been met and there are many more to come.  This class of disturbed boy’s from the western suburbs needs more time, time they don’t have. They have not been taught to learn, they have been taught to follow this, produce that and this your mark A, B, C, D, E. They just need more time.

I should reaffirm that I only have this class for one period out of their allocated four per two week cycle. I have zero control or influence over what happens in the weeks between. This also makes this particular lesson tougher.

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May 17th, 2011 at 4:44 am

My first Project Based Learning adventure – Part 4 – Reflection

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Reflection. In all seriousness it is more than likely to early to say this first foray into Project Based Learning was a raging success or even close. However given my experience for the first 9 weeks of this term with this class it was a raging success. Whether that was because they were given something different to the normal research, writing mode or they were actually interested and engaged I cannot say.

Not everyone was fully engaged, this I was expecting; these are hard nuts and they will be harder to crack. Again though there is the however, there was no outright “I’m not doing this”. Instead of having to chase one incident after another around the classroom there were only a handful of times I had to question what a student was doing off task.

I allowed the students to choose their groups given that I set an exact task around a question. This is not true PBL. The groups went closely to what I expected, both the large groups have a god mix of doers and watchers as I call them. One group though thanks to a student who is normally a watcher has collected all the information his group needs about the Milling machine. This student was so pumped at the end of lesson he hung around for nearly half of recess to talk to me further about the project.

The idea of XP, Levelling Up and Prestige struck a cord with these students, many of who play Call of Duty the popular video game. Plus the knowledge that if they participate, contribute and explain what they did each lesson via their KWL they would earn an easy 10XP made sense to them.

I have to keep relating everything I know of this class to five lessons over this first term, only five. Of that five, four were hell one was acceptable.

So yes I am excited, yes I know it can all change next term. If I can catch 12 to 14 students with this change in this class, that will be success. As Dean and Bianca have been explaining to me, it is hard to drop everything and run with PBL and it is also hard to change 10 years of ROTE style teaching to which these students have become acclimatised to.

I am sure I have missed out plenty of information. It has been a very busy couple of days as you can see and so close to holidays I am feeling a little spent tonight.

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April 6th, 2011 at 11:40 am